Easily add fully customizable, Photoshop-like 2D outlines (or strokes) to any Unity sprite!
Supported features include:
â– Sprite Atlases (v2.2)
■UI.Images (v2.1) — render outlines using UI.Images or Sprite Renderers
■Buffer/margin (v2.1) — optionally add a buffer of transparent pixels between the sprite(s) and the outline
■Mobile devices — render in real time using the included pixel shader or pre-render (by exporting to disk) to boost performance and increase support on older devices
■Pixel/Non-pixel art — works well for all types of game art by allowing manual adjustment of the alpha threshold to prevent unwanted semi-opaque pixels from being outlined
■Animated sprites — automatically regenerates the outline when the main sprite frame changes
■Nested sprites — optionally include nested child sprites to save time/performance by using one single instance of the component (does not work with rotated/scaled children)
■Isometric sprites — sort the outline using Z-axis positioning
■Spritesheets — outline individual frames within spritesheets
■1-20px outlines — choose the thickness of the outline
■0-19px blurring — add anti-aliasing by gradually fading the outer edges of the outline
■Inverted blurring — reverse the fade direction of the blurred edges from the inside out to the outside in
■Blur choking — adjust how quickly the blurred edges fade away
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