Recommendation Unity 5
This is hitoAtlier Model Navi
Animation type Humanoid
All things that shake (hair, skirts etc) are reproduced with cloth components.
Costumes the number of polygons in one set: about 13000(v3) 9000(v2),
Installation method Document(en)
(html)
Installation method Document(jp)
(html)
[Model Info]
- [00_face_body] (face and part of the body)
Tris: 6332 Verts: 4097 blenShape: 24
- [01Hair_LongHair_Frontward]
Tris: 705 Verts: 599
- [01Hair_LongHair_back]
Tris: 722 Verts: 636
- [01Hair_Short hair_Frontward]
Tris: 814 Verts: 709
- [01Hair_Short hair_Back]
Tris: 810 Verts: 760
- [01Hair_TwinTail_Frontward]
Tris: 631 Verts: 538
- [01Hair_TwinTail_back]
Tris: 372 Verts: 364
- [01Hair_TwinTail_Tail] (Tail)
Tris: 304 Verts: 256
- [01Hair_BobTails_Frontward]
Tris: 543 Verts: 466
- [01Hair_BobTails_Auxiliary]
Tris: 1280 Verts: 1368
- [01Hair_BobTails_Tail] (Tail)
Tris: 380 Verts: 310
- 01Hair_BluntBangs_Frontward
Tris:752 Verts: 609
- [02_UpBdoy(GymClothes)]
Tris: 1334 Verts:990
- [02_UpBdoy(Sailor)]
Tris: 1820 Verts:1472
- [02_UpBdoy(sweater)_CS]
Tris: 2164 Verts:1529
- [02_UpBdoy(Bustier)_HW]
Tris: 840 Verts:559
- [03_ACS(Foxs_Ear)]
Tris: 228 Verts:170
- [03_ACS(Foxs_Ear2)]
Tris: 228 Verts:170
- [03_ACS(Glasses)]
Tris: 1796 Verts:1016
- [03_ACS(Ribbon)]
Tris: 204 Verts:360
- [03_ACS(beret)_cs]
Tris: 672 Verts:494
- [03_ACS(Collar)_HW]
Tris: 224 Verts:172
- [04_BtBody_lingerie(black)_HW]
Tris: 372 Verts:430
- [04_BtBody_lingerie(pink)]
Tris: 372 Verts:430
- [04_BtBody_lingerie(pink_line)]
Tris: 372 Verts:430
- [04_BtBody_lingerie(black_line)]
Tris: 372 Verts:430
- [04_BtBody_bloomers]
Tris: 561 Verts:451
- [05_Skirt(mini)]
Tris: 740 Verts:558
- [05_Skirt]
Tris: 466 Verts:400
- [05_Skirt_CS]
Tris: 2392 Verts:1586
- [05_Skirt_CS]
Tris: 310 Verts:318
- [06_Socks(Brown)_HW](Brown long socks It is also part of Halloween costumes.)
Tris: 2264 Verts:1446
- [06_socks(long_Darkblue)](Dark blue long socks)
Tris: 2264 Verts:1446
- [06_socks(long_striped)_CS](Striped long socks)
Tris: 2296 Verts:1872
- [06_Socks(GarterBelt))]
Tris: 5280 Verts:5614
- [07_Shoes(black)_HW](Black Shoes It is also part of Halloween costumes.)
Tris: 594 Verts:412
- [07_Shoes(Leather_Brown)](Brown leather shoes)
Tris: 594 Verts:412
- [07_Shoes(Boots)_CS]
Tris: 1120 Verts:751
- [10Halloween_Costume]// An empty game object that summarizes Halloween costumes(Demo/Scene/SampleScene)
// Haloween Costume is a special costume that can only be used with parts with the same _HW.
- [10_ACS(Cloak)_HW](Halloween Cloak)
Tris: 418 Verts:270
- [10_ACS(Mark of a bat)_HW](Halloween Mark of a bat)
Tris: 78 Verts:72
[Blenshape]
0 brow_laugh - when laughing
1 brow_Seriousu - serious
2 brow_Trouble - trouble
3 brow_anger - angry
4 brow_Trouble2 - trouble2
5 brow_up - eyebrows up
6 brow_down - eyebrows down
7 lowbrow_Up - Lower eyebrows are raised.
8 eye_small - Smallen your eyes.
9 eye_open - Open your eyes.
10 mouth_a
11 mouth_i
12 mouth_u
13 mouth_e
14 mouth_o
15 Smirk
16 Smile
17 eyebrow_Blink - blink
18 eyebrow_Blink_right - ight blink
19 eyebrow_Blink_left - left blink
20 eyebrow_laugh - wink.
21 eyebrow_wink_right - will wink right eye only.
22 eyebrow_wink_left - will wink only left eye.
23 Beshy-J_tere - I will be shy.
24 Jito_eyes(v2 only)
[Material,Texture]
[Tx-hoho_v3]-
Shader:[Unit/Transparent]
Format:[png]
Size:[64*64]
Capacity:[5.4kb]
[Tx-Color_3]-
Shader:[hitoAtlier/NaviShader]
Format:[png]
Size:[256*256]
Capacity:[42.7kb]
[Tx-Eye_v3]
Shader:[hitoAtlier/NaviShader]
Format:[png]
Size:[256*256]
Capacity:[42.7kb]
[Tx-Eye_00_v3]
Shader:[hitoAtlier/NaviShader]
Format:[png]
Size:[256*256]
Capacity:[42.7kb]
[Tx-Eye_00_v3]
Shader:[hitoAtlier/NaviShader]
Format:[png]
Size:[256*256]
Capacity:[42.7kb]
[Tx-Eye_01_v3]
Shader:[hitoAtlier/NaviShader]
Format:[png]
Size:[256*256]
Capacity:[42.7kb]
[Tx-Eye_02_v3]
Shader:[hitoAtlier/NaviShader]
Format:[png]
Size:[256*256]
Capacity:[42.7kb]
[Tx-Eye_03_v3]
Shader:[hitoAtlier/NaviShader]
Format:[png]
Size:[256*256]
Capacity:[42.7kb]
[Tx-Eye_04_v3]
Shader:[hitoAtlier/NaviShader]
Format:[png]
Size:[256*256]
Capacity:[42.7kb]
[Tx-Eye_05_v3]
Shader:[hitoAtlier/NaviShader]
Format:[png]
Size:[256*256]
Capacity:[42.7kb]
[Tx-GarterBelt_v3]
Shader:[Standard/Transparent]
Format:[png]
Size:[64*128]
Capacity:[10.7kb]
[Tx-Hair_Ring_v3]
Shader:[Standard/Transparent]
Format:[png]
Size:[512*512]
Capacity:[341.4kb]
[Tx-Hair_v3]
Shader:[hitoAtlier/NaviShader]
Format:[png]
Size:[512*512]
Capacity:[341.4kb]
[Tx-Halloween_v3]
Shader:[hitoAtlier/NaviShader]
Format:[png]
Size:[256*256]
Capacity:[85.4kb]
[Tx-Event_CS_v3]
Shader:[hitoAtlier/NaviShader]
Format:[png]
Size:[256*256]
Capacity:[21.4kb]
[Tx-Skirt_v3]
Shader:[hitoAtlier/NaviShader]
Format:[png]
Size:[128*128]
Capacity:[21.4kb]
[NaviShader ]
NaviShader is a shader dedicated to this model,
It is a simple shader that added double-sided display to UnitShader's function.
When using other shaders please use what you can display on both sides.
[Animation]
This is the motion used to test the model.
Amotion.anim - A pose (there is no action)
hooray.anim - Be pleased
wait.anim - standby behavior
walk.anim - walking motion