NotesLow polygonal game ready animated model of Medieval Horseman Knight.
Character is perfect for a first person or 3rd person adventure game. May fight as warrior, knight, adventurer...
KNIGHTPartsBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.
Armor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.
Weapons: 2 Shields (2 variants)), 2 Swords (Big and medium.
ModelsBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes.
Weapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes.
Armor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes.
Model with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes.
Animations123 Animation for sword and shield warrior and general moves. 93 "on place" animations. And 30 animations with root motion data used by Unity Mecanim.
Also there are 40 on place animation for horseman set.
Rig has 74 bones.
TexturesThere are very high detailed textures. diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048, 1024X1024.
FeathersOriginal 3D MAX file with rigged character in T-pose included.
3 different colors scheme for armor included.
5 Hair textures included.
2 variants of helmet included (with feather and without) Visors can be opened.
2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.
Unity 5 PBS shaders.
Sample Unity Scene included.
Humanoid Mecanim ready setup.
It will work 100% precised with myUnity Medieval Animations Mega PackCharacter Controller NOT included for Unity asset!
HORSEnotes5 different color textures for the horse body, 4 colors for hair.
Mecanim generic rig setaup.
PBR materials.
LOD version included
modelBody combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.
LOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.
Armor combined from 10 parts (mask, back armor, blanket, chest armor, reins, harness, skirt, saddle, stirrups, neck armor) and has 9,706 polygons, 9,533 verts. and 18,806 triangles.
LOD version has 5,074 polygons, 5,180 verts. and 9,849 triangles.
skeletonHorse rig has 41 bones.
Horseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.
texturesOpacity, normals and specular maps included
All textures in .TIF file format and have 4096x4096 and 2048x2048 px.
animations36 animation clips. 23 "on place" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included "root motion" data, used by Mechanim.
Each turn animation turns horse to 24 degrees.