Creative with Jaakko Ancient Temple Ruins low poly PBR Game Asset. This is optimized environmental game asset with three meshes, each 7-8K tris with 4K PBR metal-roughness textures.
Details in the models were baked from ZBrush high poly sculpt. No scan data was used. Baking and texturing was done using Substance Painter.
Each of the models have two UV sets, one for lightmaps and one for textures. Each of the models also have two materials, one for the protruding bricks and one for the main mesh. It is therefore possible to optimize the models for LODs easily by removing the bricks entirely, as this also saves texture memory.
The FBX format has a real world scale.
No isolated vertices, n-gons or co-planar faces. Only tris only.
This is professional level environment asset for great quality scenes.