Audio Toolkit is a complete, easy-to-use, and performance optimized framework to play and
manage music and sound effects in Unity. Designed for and used in AAA game titles.
Video TutorialFeatures include:* Set up
complex sound and music behavior
without any coding.
* Super-easy audio
triggering in scripts: e.g.
AudioController.Play("MySoundID");.
* Define audio assets in
categories with volume adjustable at runtime.
* Specify
alternative sounds using advanced selection modes.
* Audio object pools for
optimized performance on all platforms including
iOS, Android, etc..
* Many
audio parameters, such as: random pitch & volume,delay, looping, etc.
* Special functions for music including
cross-fading and
playlists.
* Gapless
audio stitching with random variations.
*
Overview and log windows to manage a large amount of audio.
Free version is limited to 12 audio items and does not contain the object pooling class.
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