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This package contains three different Bat models -- each one has it's own unique look, and two come with fur. The package also contains a custom hair/fur shader to use. All the bats share the same animations, and they're set up so that it's easy to code the flight aspect: Up/Down/Left/Right/Tilting are all done via code. There is a demo scene with an example of tilting/turning as well.
While real bats don't fly like this (after all, it probably wouldn't look good in a game!), we did use real world bat flight physics via slow motion videos on YouTube, and you'll find that the motion is quite realistic and believable.
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PBR Monster Bundle #4Bonus Files -
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Bats - Bonus Files 1 - Substance Painter files, Concept Art, Animation Rigâš¡
Bats - Bonus Files 2 - Unreal project--------------------------------------------------
INFINITY PBR - MY PHILOSOPHYInfinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.
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Within 14 days of purchase, if you decide my packs aren't going to work for you, let me know. If I can't fix it, I'll get you a refund. Email me anytime: contact -at- infinitypbr -dot- com ââ
Demos, tutorials, and more can be found at my
Youtube ChannelCUSTOMIZE TEXTURESCustomize your textures using the included Substance Painter source files. Change out materials, or make other modifications like adding dirt, or shifting colors, in minutes. Export the finished textures from Painter, ready be used in Unity. Make the textures look they way you want them for your project.
MESH MORPHINGExposed Blend Shapes allow for massive mesh morphing and customization. You can save settings in prefabs or script the shapes for in-game customization or randomization of your characters. Now you can spawn completely random enemies that all look different from each other.
SOUND EFFECTSMany of the animations now feature matching sound effects, along with a simple audio controller script that makes playing them and controlling things like volume, volume by speed etc easy. Nothing brings characters to life like high quality matching audio.
SOURCE FILESAnimation Rig | Substance Painter | Substance DesignerAnimation Rig is provided in, usually, Maya or 3DS Max format, and can be used to create new animations that better suit your project.
Whenever possible, Substance Painter project files are included so you can drastically re-texture the models.
Please note: Source Files do not give you license to share or sell the animations or textures you create. If you're a highly skilled artist and interested in sharing or selling your work to the Infinity PBR community as add-on packages, please contact me.
CONCEPT ARTExtra High Resolution images are provided in layered photoshop format for customization. Use these on your Steam page, your manual, your website & other advertising material to bring your game to life before you have gameplay to show.
ANIMATIONS• Attack 1
• Attack 2
• Death 1
• Death 2 (loop)
• Death 3
• Dodge
• Fly Backward
• Fly Forward
• Fly Forward to Roost
• Fly Idle
• Fly Idle to Roost
• Got Hit
• Idle Break
• Roost to Fly
• Sleeping Idle
• Sleeping Idle Break 1
• Sleeping Idle Break 2
• Sleeping Idle Break 3
PARTICLESCustom particles (magic spells etc) are included whenever appropriate. The package also includes our entire "Magic Spells & Particles Pack", so you can create your own magic spells. There are amazing particle packs on the Asset Store -- my particles are fine, but can't compete with those, I do urge all users to investigate which other particle packs fit their project.
LEGACY SHADERS & HDRPTextures will work with legacy shaders (Unity 5 and beyond), and we now include HDRP versions as well.
POLYCOUNT & LODSI suggest you use a tool like Mantis Online (google it, it's free) for creating your own LODs that fit your project/platform. While it may be convenient to have LODs ready to go, the reality is that poly count requirements are very unique to each individual project, and there is no way that I can create exactly what works for you.
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Check out more info & all of our models at
InfinityPBR.com--------------------------------------
If you do purchase this package, thank you very much! Please leave a rating and review so others can find out what's what about it! If you have any problems, requests or anything else, visit me at the forums.