The collection contains 19 high-quality different types of low-poly building 3D models.
There are some towers, residential and some industrial buildings in this package.
These models are best for use in games and other VR/AR, real-time applications.
These models were built with attention to detail and realistic proportions with the correct geometry. We have also made every effort to ensure that the textures are as detailed as possible and made with the greatest care.
You can also buy models separately, just go to our products page and find the single model you are interested in.
The collection includes:
1. Chimney01 - 966 Triangles, 741 Vertices, 2048 Diffuse and AO
2. House20 - 790 Triangles, 571 Vertices, 2048 Diffuse and AO
3. House23 - 702 Triangles, 465 Vertices, 2048 Diffuse and AO
4. WaterTower06 - 1795 Triangles, 1148 Vertices, 2048 Diffuse and AO
5. WaterTower07 - 882 Triangles, 575 Vertices, 2048 Diffuse and AO
6. Building11 - 888 Triangles, 632 Vertices, 2048 Diffuse and AO
7. Church01 - 1242 Triangles, 632 Vertices, 2048 Diffuse and AO
8. Warehouse04 - 1386 Triangles, 816 Vertices, 2048 Diffuse and AO
9. House25 - 614 Triangles, 411 Vertices, 1024 Diffuse and AO
10. LightTower05 - 1045 Triangles, 803 Vertices, 2048 Diffuse and AO
11. Warehouse05 - 829 Triangles, 629 Vertices, 2048 Diffuse and AO
12. PortLight01 - 542 Triangles, 428 Vertices, 1024 Diffuse and AO
13. House26 - 570 Triangles, 366 Vertices, 2048 Diffuse and AO
14. GuardTower06 - 711 Triangles, 503 Vertices, 2048 Diffuse and AO
15. GasStation01 - 2500 Triangles, 4278 Vertices, 2048 + 1024 Diffuse and AO
16. RadarTower02 - 1998 Triangles, 1577 Vertices, 2048 Diffuse and AO
17. Windmill02 - 3732 Triangles, 2842 Vertices, 2048 Diffuse and AO
18. Building17 - 3996 Triangles, 3214 Vertices, 2048 + 2048 Diffuse and AO
19. Lighthouse10 - 4236 Triangles, 3444 Vertices, 2048 Diffuse and AO
General technical specification:
- Mostly 2048px up to 4096 Diffuse and AO textures
- Models are correctly divided into parts when needed.
- Models are completely unwrapped.
- Models are fully textured with all materials applied.
- Pivot points are correctly placed to suit the animation process.
- Models are scaled to approximate real-world size (centimeters).
- All nodes, materials, and textures are appropriately named.