The collection contains 20 high-quality different types of buildings low-poly 3D models.
There are some towers, residential and some industrial buildings in this package.
These models are best for use in games and other VR/AR, real-time applications.
These models were built with attention to detail and realistic proportions with the correct geometry. We have also made every effort to ensure that the textures are as detailed as possible and made with the greatest care.
You can also buy models separately, just go to our products page and find the single model you are interested in.
The collection includes:
1. House21 - 453 Triangles, 300 Vertices, 2048 Diffuse and AO
2. House22 - 570 Triangles, 366 Vertices, 2048 Diffuse and AO
3. House24 - 2688 Triangles, 1696 Vertices, 4096 Diffuse and AO
4. WaterTower05 - 1295 Triangles, 1263 Vertices, 2048 Diffuse and AO
5. Warehouse03 - 1093 Triangles, 785 Vertices, 1024 Diffuse and AO
6. Building10 - 182 Triangles, 107 Vertices, 1024 Diffuse and AO
7. Chimney02 - 862 Triangles, 626 Vertices, 2048 Diffuse and AO
8. Barracks05 - 1291 Triangles, 773 Vertices, 2048 Diffuse and AO
9. WaterTower08 - 845 Triangles, 584 Vertices, 2048 Diffuse and AO
10. WaterTank01 - 1131 Triangles, 1200 Vertices, 2048 Diffuse and AO
11. Windmill01 - 860 Triangles, 647 Vertices, 2048 Diffuse and AO
12. GuardTower03 - 1713 Triangles, 1865 Vertices, 2048 Diffuse and AO
13. Lighthouse07 - 1206 Triangles, 1015 Vertices, 2048 Diffuse and AO
14. Warehouse08 - 1534 Triangles, 1153 Vertices, 2048 Diffuse and AO
15. GuardTower04 - 2565 Triangles, 2129 Vertices, 2048 Diffuse and AO
16. GuardTower05 - 978 Triangles, 854 Vertices, 2048 Diffuse and AO
17. RadarTower01 - 872 Triangles, 671 Vertices, 2048 Diffuse and AO
18. RadarTower03 - 6974 Triangles, 5572 Vertice, 2048 Diffuse and AO
19. Grocery01 - 6286 Triangles, 4372 Vertices, 4096 + 2048 Diffuse and AO
20. Windmill03 - 4122 Triangles, 2842 Vertices, 4096 Diffuse and AO
General technical specification:
- Mostly 1024 up to 4096 Diffuse and AO textures
- Models are correctly divided into parts when needed.
- Models are completely unwrapped.
- Models are fully textured with all materials applied.
- Pivot points are correctly placed to suit the animation process.
- Models are scaled to approximate real-world size (centimeters).
- All nodes, materials, and textures are appropriately named.