With Bullet Ballistics it is very easy to simulate real-life like bullet physics in your games.
It is a raycast based system that is able to handle very high bullet velocities without any problems.
Depending on different properties like velocity, weight, or material density, bullets might penetrate, get stuck, or ricochet off objects.
Even when dealing with several hundred bullets at the same time, you will not run into any performance issues.
Try out the demo.
Features:
- material penetration
- bullet drop
- air resistance + wind
- weapon zeroing
- scope zeroing indicator generation
- custom material behaviors on impact
- damage system
- easy setup process
If you have any questions feel free to contact me at:mr3d.cs@gmail.com