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SCI-FI SERIES:AAA quality PBR characters with great performance and VR ready! Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game.
It has handmade LODs, optimized use of bones and optimized use of materials and UVs.
SCI-FI Series works great with
MONSTERS SERIES____________________________________________________________________________________________
Realistic Sci-Fi zombies ready to use in your game!
Includes access to the following packs: Undead Animations Polygonmaker Shaders* IMPORTANT
After purchasing this bundle please visit each package to download for free.
Animated PBR character with optimized polygon count:
◼ LOD0: 12240 tris
◼ LOD1: 7000 tris
◼ LOD2: 4000 tris
There are 4 different textures
"PBR" - 2K set: (Albedo, Metalness, Glossiness, Occlusion, Emission and Normal maps)
It includes fx
The limbs for this creature can be removed!
It includes:
-Full body mesh (for 1 draw call)
-Separated skinned mesh (head, arms, legs and torso)
-Separated non skinned mesh (head, arms, legs and torso)
-Arm to be used as weapon!
It comes with one weapon.
Environment on the main image:
Sci-Fi Laboratory Pack 2 by Velkin LabsEXTRA FEATURES:★ Highly optimized and clean meshes
★ Efficient UVs usage to allow higher quality with lower texture sizes
★ Minimized number of materials and meshes to allow lower draw calls and high performance
★ Top quality animations
★ Clean project without unnecessary files
★ Hand made LODs that can be used as main characters for even better performance
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URP and HDRP:It is simple to convert the pack to Unity render pipelines.
To convert our custom shader to URP or HDRP, please download
Polygonmaker Shader and unpack “Shaders URP†or “Shaders HDRPâ€
For standard shaders conversion you can follow this video:
How to convert materials to HDRP____________________________________________________________________________________________
MOBILE USE:MeshOur LODs are handmade, thus they can be used as main LOD without losing much of the quality.
Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.
MaterialsChange from Standard to Mobile Diffuse or Bumped depending of your budget.
TexturesSet the Max Size according your budget, for example 512 for third person games or 256 for RTS games.
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