Digger PRO lets you create natural caves and overhangs in your Unity terrains directly from the Unity editor, or from your game. It actually turns your standard terrains into fully destructible terrains.
Digger PRO has all Digger features + real-time / in-game editing support.
Demo | Doc | Discord | Lite version (no realtime support)
Digger PRO will make you feel like you have a voxel terrain in your hands, without the downsides. It actually keeps the new, fast and reliable Unity's terrain system and creates seamless cave/overhangs meshes just where you need. Internally, Digger uses voxels and Marching Cubes to create meshes, but instead of replacing the entire terrain with a voxel terrain, it creates a mix of them and gives you the best of both worlds.
If you need to drill, excavate, shovel, or more generally, shape your terrains in all dimensions, this tool is made for you.
With this tool, you will be able to:
➤ Dig in real-time, at runtime.
➤ Update NavMesh at runtime.
➤ Persist and load at runtime.
➤ Dig in your Unity terrain just like if it was a smooth voxel terrain.
➤ Create overhangs (the opposite of digging).
➤ Apply different textures on the overhangs, in the caves, etc.
However, you won't be able to:
➤ Generate entire voxel terrains procedurally.
If you need this feature, you should get a full voxel-based terrain solution, like Ultimate Terrains.
Key features:
➤ Realtime editing support powered by Unity's JobSystem and Burst.
➤ Async editing at runtime to avoid FPS drops
➤ NavMesh update at runtime
➤ Easy to setup (as long as you read setup instructions)
➤ Dig/add mater on terrain
➤ Paint textures on cave meshes
➤ Paint/unpaint holes on cave meshes so you can integrate your own underground meshes
➤ Automatic collision solver
➤ Automatic LOD groups creation
➤ Multi-terrains support
➤ Compatible with any Unity terrain, whether it was made by hand, with Gaia, MapMagic, TerrainComposer or any other tool
Shader support:
➤ Bonus: adds triplanar mapping to built-in terrain shaders
➤ Standard terrain shader
➤ URP terrain shader. For URP 10, 11, or more recent, you must import DiggerURP_10_11.unitypackage file manually after installation.
➤ HDRP terrain shader (only with Unity 2020.1+)
➤ MicroSplat (requires MicroSplat Digger module)
➤ CTS, but without the possibility to change textures of meshes. Texture can only be the same as terrain texture above. CTS+LWRP and CTS+HDRP are currently not supported.
Other features:
➤ Full undo/redo support in editor
➤ Lets you set higher resolution for Digger generated meshes
➤ 'Sync & Refresh' button to recompute everything (useful if terrain textures or terrain heights changed)
➤ 'Clear' button to remove all modifications made with the tool
➤ Remove grass and details automatically
➤ Persists modifications on the fly
Requirements:
Digger requires Unity 2019.4 or a more recent version. It also requires Burst package.
Limitation:
➤ Doesn't work properly with terrain lightmapping