Dynamic Radial Masks is a shader extension for Unity calculating world space spherical projections in a variate of forms and shapes directly inside shader. Calculated result is a mask, simple gray-scale value in the "float" format. This mask inside shader can be used to interpolate one value into another, used for vertex displace, discarding mesh fragments or creating hit and impact effects. Promotion video demonstrates just several cases of its use, do not be limited by those ideas only.
Dynamic Radial Masks is a collection of predefined methods ready to be implemented into hand written shaders, or into Unity Shader Graph and Amplify Shader Editor using just one node. No shader programming is required.
Dynamic Radial Masks is compatible with all render pipelines and does not use keywords.
Dynamic Radial Masks is the first volume in the upcoming series of the dynamic shader extensions for Unity.
Before purchasing, check documentation for better understanding how tool works and try this demo scenes.
Have questions? Forum.
Support and bug report: support@amazingassets.world
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Supported Unity versions:
• LTS: 2019.4 - 2020.3
• TECH: 2021.1
Asset is already included in the Amazing Shaders Bundle.