This endless runner game example (Trash Dash) is optimised for mobile, it shows the use of object pooling, origin reset, asset bundles, additive scene loading and a curved world shader. The project also shows Unity Ads, Analytics and In-App Purchasing, to see this in action we’ve released Trash Dash on the App Store & Google Play, with all the revenue going to our partner charity
Game Changer. To learn a little more about the architecture and systems in this sample game, head over to our
learn site.