Kobra Game Studios This is a highly detailed car used in 3rd person racing games. The interior is modeled but not as detailed as the exterior.
It is made up of 9,356 triangles (5216 vertices). I've also included 3 seperate LOD versions of the model all set up in the prefab (using the LOD group component).
LOD1 has 5925 triangles ( 3377 vertices )
LOD2 has 2229 triangles ( 1248 vertices )
LOD3 has 327 triangles ( 266 vertices )
The car comes with three separate materials:
1) Main body ( diffuse / normal / gloss map )
2) Windows ( diffuse / alpha )
3) Rims ( diffuse / normal )
I've also included 3 different skin variations for the main body as well as an extremely lowpoly mesh to be used as a collider.