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Documentation | 🌎
Website | 🐦
TwitterEventManager is a tool that helps you ensure communication between the elements on your game logic. In other words, it makes it easier to
notify events to your GameObjects making use of the Publish/Subscribe pattern.
For example, when the game is over, you want to notify every enemy to stop attacking the player. With EventManager, you can simply trigger the event "OnGameOver" and every element in the game that is subscribed to this event (in this case, the enemies) will be notified and react accordingly.
FEATURES-Trigger, Subscribe and Unsubscribe to Events with a single line of code!
-Send parameters of type bool, int, float, string, Vector2, Vector3, GameObject and Custom (any other type)!
-Easy display of all your configured events
-Test triggering your events from the config window!
-Open source scripts
-Online and Offline documentation
-Trigger Events with a delay.
-Make use of EventListener to subscribes to an event and triggers actions without the need to write code!
-Great performance: we use Time Slicing to ensure your game never suffers from FPS drops
-Subscribe with a priority to ensure your method will be executed before (or after) other methods subscribed to the same event.
-Frequent version updates including bug fixes, performance improvements and new features
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