Kobra Game Studios This is a highly detailed car used in 3rd person racing games. The interior is modeled, but not as detailed as the exterior. The car comes with 3 different skins for you to choose from.
It is made up of 7,328 triangles ( 4957 vertices ). I've also included 3 seperate LOD versions of the model all set up in the prefab (using the LODgroup component).
LOD1 has 4260 triangles ( 3043 vertices )
LOD2 has 1992 triangles ( 1596 vertices )
LOD3 has 447 triangles ( 457 vertices )
The car comes with three separate materials:
1) Main body ( diffuse / normal / gloss map )
2) Windows ( diffuse / alpha )
3) Rims ( diffuse )
I've also included an extremely lowpoly mesh to be used as a collider.