Kornica3D Thanks for downloading Undead Experiment Beast Animated Package,
I hope you will enjoy our characters
and use it in your projects.
BASIC INFORMATION:
Fully animated and rigged 3d models of undead experiment franken beast with textures
and animations.
Prefabs with Animation controller included. (textures, materials, and weapon variations)
Experiment Melee (no weapon)
Experiment with Axe
Experiment with Mace
Experiment with Sword
Experiment with Morgenstern
Experiment with Hammer
Basic maya rig included - so you can create your own custom animations.
Diffuse, Normal Maps, Metallic Maps Emission and materials included
Models info
experiment_body_geo
11149 verts, 16556 tris
hammer_geo
484 verts, 396 tris
axe_geo
355 verts, 424 tris
mace_geo
634 verts, 448 tris
morgenstern_geo
1850 verts, 1424 tris
sword_geo
2139 verts, 1208 tris
ghost_body_geo
7047 verts, 12100 tris
This package comes with lot of animations.
You will have two options for each attack and some special attacks.
Here is a total list of animations with frames and information:
A list of animations (around 20):
1) 000-010 - t_pose
2) 015-108 - idle (loop)
3) 110-120 - stand
4) 120-160 - attack melee 01
5) 170-224 - attack weapon 01
6) 230-287 - die
7) 290-300 - dead (loop)
8) 310-349 - walk (loop)
9) 360-390 - run (loop)
10) 400-440 - hurt
11) 450-490 - defend weapon
12) 500-545 - defend melee
13) 560-605 - attack melee 02
14) 620-675 - attack weapon 02
15) 680-745 - kick
16) 750-800 - lose
17) 800-853 - lose idle (loop)
18) 860-950 - win
19) 965-1036 - stomp
20) 1040-1120 - growl
21) 1125-1207 - vomit acid
Character comes with basic sounds in wave format:
1) walk
2) run
3) attack
4) die
5) growl
6) hurt
7) stomp
8) vomit
For questions and details send an email to: kornica3d@gmail.com
USAGE:1) Import package to your unity project
2) Drag one of the experiment undead beast prefabs into your viewport window
3) Character comes with Animation controller which animates its Idle Animation as a default state
4) You can use your scripts or game logic to animate the character
5) For setting up your animations keep in mind:
* IDLE state is meant to be character's default state before noticing the player
* You can animate attacks, hurt/gethit animation, defend, die animation etc...
IDLE is meant to be a default state from which your character will go into other animations and come back to once animations are finished.
* DIE animations automatically transition into DEAD animation
* locomotion and idle animations are looped
If you would like to make your own animations, use included character rig
and export FBX into your unity project
If you have any more questions email kornica3d@gmail.com