Kornica3D Introducing character package - Fantasy Skeletons,We hope you'll enjoy our charactersand use it in your amazing projects.
BASIC INFORMATION:
Fully animated 3d model of a skeleton, with multiple weapons and prefabs,textured with normals, metal and albedo - customized for standard unity metallic shader...
Prefabs with Animation controllers included
Out of the box - following custom prefabs are available:
- skeleton generic - no equipment
- skeleton swordsman (medium sword and shield)
- skeleton bowman (bow, quiver, arrows and dagger)
- skeleton crossbowman (crossbow, quiver, arrows and dagger)
- skeleton halberdier (skeleton with halberd)
- skeleton + longsword (skeleton with long sword model)
- skeleton mage (with mage staff)
- skeleton double swords (equipped with two medium swords)
- skeleton lancer (equipped with spear and shield)
- skeleton + dagger (equipped with single dagger)
- skeleton double daggers (equipped with two daggers)
Following fully textured game-ready equipment included:
- medium sword
- long sword
- bow
- arrows
- quiver
- crossbow
- halberd
- mage staff
- spear/lance
- bronze round shield
Skeleton model info:
15488 Tris
8781 Verts
uvs
skin
textures (albedo, metal, normals)
Also included:
- 2D skeleton portrait
- Animation Controller setup for easy animation blending
Animations work with all included weapons
1 attack, 1 defense
*some of them can be reused for various weapons (double daggers, double swords, longsword, halberd)
Here is a list of animations (30+):
01) 000-010 - t_pose
02) 015-025 - stand
03) 030-050 - walk
04) 055-075 - run
05) 080-140 - idle
06) 140-172 - hurt
07) 180-220 - die
08) 210-220 - dead
09) 230-270 - defend_basic
10) 280-310 - defend_onehanded
11) 320-370 - defend_twohanded
12) 380-420 - defend_shield
13) 430-490 - defend_spear
14) 500-555 - defend_twoswords
15) 560-600 - defend_ranged
16) 610-670 - defend_dagger
17) 680-725 - attack_basic
18) 730-780 - attack_onehanded
19) 790-855 - attack_twohanded
20) 860-905 - attack_spear
21) 910-980 - attack_dagger
22) 990-1055 - attack_twoswords
23) 1065-1130 - attack_twodaggers
24) 1140-1190 - attack_ranged_surrounded
25) 1190-1270 - attack_spell_staff
26) 1280-1355 - attack_bow
27) 1360-1455 - attack_crosbow
28) 1460-1518 - attack_spear_throw
29) 1520-1575 - attack_onehanded_throw
30) 1580-1640 - ability_magic
31) 1640-1700 - ability_special
32) 1710-1800 - win
33) 1800-1840 - lose
34) 1840-1900 - lose_idle
For questions send an email to:
kornica3d@gmail.com
USAGE:
1) Import package to your unity project
2) Drag your favorite skeleton prefab into your viewport window
3) Character comes with Animation controller which animates its Idle Animation as a default state
4) You can use your scripts or game logic to animate the character
5) For setting up your animations keep in mind:
* IDLE state is meant to be characters default state before noticing the player
* From STAND or IDLE state (which you can make your DEFAULT state)
* you can animate all attacks, gethit animation, die animation etc...
STAND/IDLE is meant to be a default state from which your character will go into other animations
* DIE animation automatically transitions into DEAD animation * LOSE animation automatically transitions to lose idle animation
* locomotion and idle animations are looped
If you have any questions email kornica3d@gmail.com
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Stay tuned for new weapons, armors and updates...