The FluidSim Tool lets you add dynamicfluid simulation to your project quicklyand easily.
With texture and procedural inputs,FluidSim allows for an amazing levelof control and flexibility.
- Unity 5.0 tested- Highly optimized performance
-(5.0f2 appears to be less efficient at CPU based fluids. GPU based fluids appear unaffected.)- Unity Pro or Basic support
- iOS verified (not all features supported)
- DX11 compatible
- Unity Pro: GPU or CPU
- Unity Basic: CPU
- Works dynamicly with multiple simulation grids
- Color, Collision or Velocity output textures.
- Great for:
Smoke, Steam, Fire, Fog, Fluids,
Clouds, Explosions, Vapor Trails,
Water, Gases, Magic VFX, etc.
See the video!See the website!Check out my blog.Unity 5.0 testedFor support, please private message "Pheck" in the Unity forum.