Simple customizable gradient sky useful for platform-style games.Procedurally generated with no need for textures. Fast performance with GPU interpolating between vertex colors in flat low poly mesh.
The gradient sky is created as a procedural mesh and you can configure the gradient in the inspector.
Two versions included:GradientSkyObjectThe sky becomes a flat mesh in the scene that can be positioned and scaled as any other game object.
GradientSkyCameraThe sky becomes a flat mesh that is attached to the camera and re-scaled so that it always fits the viewport perfectly and is always rendered as a background.
For the sake of sharing I made a couple of tutorial videos of how I made this asset:
Tutorial 1 - Making of GradientSkyObjectTutorial 2 - Making of GradientSkyCameraEvery line of code is well documented if you need to make any changes or if you want to understand how it works.
Check out my other best selling assets:Universal Sound FXProcedural PlanetsSPACE for Unity