Grids 2D is an easy to use, highly optimized and flexible grid generator and territory/cell highlighter/fader.
**Features**- Configurable, fully interactive and flexible grid generation, including
Voronoi tessellation,
boxed,
rectangular and
hexagonal types.
- Produces highly optimized grid mesh with reduced vertex count.
- Two levels of regions:
cells and
territories.
- Fastest
selectable and highlighting system for both cells and territories.
- Coloring and fade out support for both cells and territories.
- Control the
visibility of individual cells using API or alpha texture mask.
- Change visibility, color or texture of cells from Unity editor with the
integrated grid editor.
- Define territories using the API, the grid editor or assigning a color texture
-
A* Path Finding support. Get configurable paths from one cell to another with a single function call. Define blocking cells or specify crossing costs for entire cells or custom costs per hexagon side!
-
Range function: get reachable cells within a given distance and a starting cell.
- Extensive API (C#) for controlling and managing the grid, including
selectable cells/territories, finding neighbours and merging cells.-
16 demo scenes included with practical examples (checkers board, texture/mosaic revealing, cell visibility, vertex locating, texturing, cell merging, masking, path finding, ...).
- Works with
orthographic and
perspective cameras!
- Supports Unity 2018.4 or later.
- Compatible with Standard/builtin and URP.
- Full source code included (C#).
Product Documentation |
Support Forum |
Youtube ChannelCheck out also
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