Havok Physics for Unity is distributed through the Unity Package Manager. See the Quick Start Guide for details. It is available for free for Personal and Plus users. If you're a Pro user, you can purchase an monthly development subscription.
Havok Physics is heavily optimized for typical game uses cases. Core algorithms have been refined over many years, and various automatic caching strategies (including sleeping of inactive objects) mean that CPU resources are spent only where needed.
Havok Physics is a robust physics engine designed to handle the demands of AAA games, which often include complex scenes with lots of physical interaction. By working with partners across the industry for over twenty years, Havok has seen, solved and continue to iterate on many of the hardest problems facing physics simulation.
This means stable stacking of physics bodies, minimal artifacts when you have fast moving bodies, and in general more controlled behavior especially when given non-optimized collision geometry.
This is a Restricted Asset pursuant to the Asset Store EULA. Your use of this SDK is governed by the Havok SDK License.
• Customers who have Unity support can continue to rely on Unity's support services for any questions relating to Havok Physics for Unity.
• For community-driven support, please see the DOTS Physics forum.
• To get support directly from Havok's developer support team, you need a Havok Physics SDK License.
Havok Physics for Unity is a binary-only distribution of Havok Physics that has the same industry-standard power but without access to C++ source code (known to existing licensees as "Base and Product" access) or direct support from Havok.
If your project requires either support from Havok or C++ source access, contact Havok.