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Key-Value Online Storage (KVOS) is the simplest way to share small data between your users. It is based on Google App Scripts and each developer can create his own storage for free.
You can use KVOS to share user content. Here are some use cases:
â— Sending gifts, credits, resources
â— Sharing user content: characters, maps and other as tiny data (usually JSON)
You cannot use KVOS for:
â— Saving game progress
â— Long-term data storing as data lifetime is not guaranteed (old data is erased when the storage becomes full)
â— Large data storing like screenshots
If you need long-term data storage without size limitations, I would recommend you to use Google Firebase.
Features:
â— Sharing user content
â— User and developer friendly
â— Dedicated storage instance with Google App Script
â— Clean and simple C# code
â— Unity 2017, Unity 2018
â— Any platform (Standalone, Android, iOS, WebGL, UWP)
Limitations:
â— All limitations are made by Google
â— Total storage size limit is 500kB
â— Single key-value pair size is limited to 9kB
Support:
â— Unity forum
â— hippogamesunity@gmail.com
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