Your ultimate solution for Mecanim animation based gamesVersion 2.0 - Unity 5 compatibleMecanim Control is a coding tool that allows for a wide variety of animation methods commonly used by the old Legacy system for the Mecanim animation system (Humanoid/Generic) plus a handful of extra features.
Load clips at runtime, toggle mirror and even use animation wrappers. No more visual editor dependency!
Mecanim Control is sub-tool available on
Universal Fighting Engine (SOURCE).
Watch this
video to view this technology in action.
Mecanim Control currently supports the following methods:
- AddClip
- CrossFade
- GetAnimationData
- GetCurrentAnimationData
- GetCurrentClipName
- GetCurrentClipPosition
- GetMirror
- GetSpeed
- IsPlaying
- Pause
- Play
- Remove Clip
- Restore Speed
- Rewind
- SetCurrentClipPosition
- SetDefaultClip
- SetMirror
- SetSpeed
- SetWrapMode
- Stop
Along with several Events. For more information,
please visit this page.
Demo Included with 4 humanoid animations (idle, walk, crouch and punch)
For questions and feature request,
click here.