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MONSTERS SERIES:AAA quality PBR monsters with great performance and VR ready! Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game.
It has handmade LODs, optimized use of bones and optimized use of materials and UVs.
Those Monsters works great with
MEDIEVAL SERIES and
SCI-FI SERIES____________________________________________________________________________________________
Horrible Aliens ready to any game!
Includes access to the following packs: Polygonmaker Shaders* IMPORTANT
After purchasing this pack please visit each package to download for free.
Animated character with optimized polygon count:
- LOD0: 6716 tris
- LOD1: 3628 tris
- LOD2: 1998 tris
There are 4 different textures
"PBR" - 4K set: (Albedo, Specular, Gloss, Transparency, Occlusion, Emission and Normal maps)
"Mobile" - 1K set: Diffuse texture with hand painted details
Fully rigged characters with 16 animations and ready to Mecanim. Rig setup to use Humanoid animations.
Includes blenshapes.
You TubeEnvironment on the main image:
Sci-Fi Laboratory Pack 2 by Velkin LabsEXTRA FEATURES:★ Highly optimized and clean meshes
★ Efficient UVs usage to allow higher quality with lower texture sizes
★ Minimized number of materials and meshes to allow lower draw calls and high performance
★ Top quality animations
★ Clean project without unnecessary files
★ Hand made LODs that can be used as main characters for even better performance
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URP and HDRP:It is simple to convert the pack to Unity render pipelines.
For HDRP you can follow this video:
How to convert materials to HDRPSome packs has already been updated to allow simple conversion to URP or HDRP, (we are working to make this feature available to all packs).
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MOBILE USE:MeshOur LODs are handmade, thus they can be used as main LOD without losing much of the quality.
Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.
MaterialsChange from Standard to Mobile Diffuse or Bumped depending of your budget.
TexturesSet the Max Size according your budget, for example 512 for third person games or 256 for RTS games.
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