Stay connected!WebsiteDocumentationAPIForumChangesDemosWebGL |
Windows |
Mac |
Linux |
AndroidYou need a reliable solution to check for
Internet availability?Here it is!
Online Check is a
simple,
configurable tool to
reliably check your
connection to the Internet (aka "captive portal detection") – in the
editor as well as at
runtime, where you need it, when you need it.
The asset also provides functions for
ping check,
speed test and
network information like the public IP.
Features:Internet connectivity•
Reliably check for
Internet connectivity:
â—¦
Run on Start: Run the check as soon as the scene loads
â—¦
Manual Mode: Check whenever you need it
â—¦
Endless Mode: Automatically check continuously between intervals
â—¦
Fallback check: Keeps checking in case of connection loss
• Freely
configurable intervals
• Detect the kind of Internet connection (carrier or local network)
• Less than 300 KB of data downloaded per hour (at 10 checks per minute)
• Industry grade
captive portal detection:
â—¦ Google204
â—¦ GoogleBlank
â—¦ Microsoft NCSI
â—¦ Apple (HTTPS)
â—¦ Ubuntu
• Verify a
custom URL (e.g. to check if a server is alive)
•
Ping check to determine the
round-trip-time•
Speed test to measure the
download and
upload speed
•
Network information, like public/local IPs, MACs etc.
•
Specialized checks for each platform:
â—¦ Windows / WSA (UWP)
â—¦ macOS / iOS
â—¦ Linux / Android
â—¦ Generic for
all other platforms and devices
Documentation & control•
Test all
checks within the
editor• Powerful
API for
maximum control•
Proxy manager for
Internet connections• Detailed
demo scenes• Comprehensive
documentation and
support• Full
C# source codeCompatibility• Supports
all build platforms• Works with
Windows,
Mac and
Linux editors
• Compatible with
Unity 2018.4 - 2021.1•
C# delegates and
Unity events•
PlayMaker actions
Online Check works with all our
assets.
Available in the following bundles for a reduced price:•
Essential Tools Bundle•
All Tools Bundle