Photon Unity Networking 2PUN is all you need to easily add multiplayer to your games and launch them globally.
Forget about hosting, connection issues and latency.
Support: if you need help with any issues please first
- check our
online documentation,
- use our
forum or
Discord chat- mail to our
developer support team.
Export to all platforms: mobile, desktop, consoles (including Playstation, Xbox & Nintendo Switch), TV, VR, AR & web.
Global low latency: Photon Cloud hosting centers in North & South America, Europe, Asia & Australia provide low latency for your games all over the world.
Battle-tested service: Photon's reliability is proven in countless top games.
Automatic scaling: scales without limits, even to hundred of thousands of concurrent users
Always connects: Simply works across networks and platforms, no punchthrough issues.
Integrated by top tools: Opsive Ultimate FPS,
Playmaker Ecosystem,
Highroad Engine,
Tanks Multiplayer and many more are all integrated with Photon
Note: Contains breaking changes to existing PUN Classic (v1) projects. Please read our PUN 2
migration notes.
Unity beta versions are not supported. Unity's new Input system is not supported. Enable the old system, feel free to update the code or disable the demos. PUN itself is independent from the input system used.
For details please read our
PUN 2 documentation.
More info:
Unity Forum Thread and
Product Website.