Phantom Shade now supports Unity 4+, Deferred Rendering, all Pro Image Effects!Phantom Shade is a shader that allows characters to be rendered behind other objects so your player can always see their characters. This is ideal for nearly any game type and is done efficiently. The Phantom Shade color is adjustable and all shaders support casting and receiving shadows.
For demos, videos, and more info go here:
Try Phantom ShadeThe shader won't render in front of other characters so multiple characters can be used and still receive proper render behind shading.
4 shaders are included:
- Diffuse Render Behind
- BumpSpec Render Behind
- Transparent Cutout Diffuse Render Behind
- Transparent Cutout BumpSpec Render Behind