Boundary Studio Pro Car Paint Shaders :
All shots are taken inside Unity Editor.
A Physically Based Rendering Shader for Car Paint , Metal And Transparent surfaces shading.
Pro Car Paint Shader allows you to achieve the most Realistic metallic effect for various surface paints like Glossy , Matte , Pearlescent , Varnish and Transparent surfaces like Windows, Glass etc.
Photo-realistic visualizations of Cars, Motors, Planes etc within minutes.
Pro Car Paint Shader is a Complex shader with Multiple Layers one after another on top of each other to achieve ultimate results in a single pass.
Each Layer can be controlled by its Respective Property Tabs. We believe in full User control. We have given every Useful property Open to the user for Rich , Ultimate Variations And Highly Customizable Behavior.
Package contains an editor script that allow you to edit texture (multiply and override) it to specific color. Useful for using Prerender Data textures pre-processing.
Pro Car Paint Shader includes Three types of shaders each with Multiple Variants
The
Opaque Shader has
â–º Base Layer : Contains Base paint and Fresnel Paint
â–º Albedo with Base Layer as alpha
â–º Flanks Layer (Can be Switched under and over of other layers)
â–º Decals/Overlay Layer (Can be Switched under and over of other layers)
â–º Reflective ClearCoat Layer (Can be Switched under and over of other layers)
The
Transparent Shader has
â–º Base Layer : Contains Base paint
â–º Decals/Overlay Layer (Can be Switched between Back and Front Side of transparent body)
â–º Reflective Clear Coat Coating
The
Matcap Shader has
â–º Base Layer : Contains Base paint and Fresnel Paint
â–º Albedo with Base Layer as alpha
â–º Decals/Overlay Layer (Can be Switched under and over of other layers)
â–º Reflective Clear Coat Coating (Can be Switched under and over of other layers)
Features :
â–º Easy to use Custom Inspector (Quickly Setup paints like Matte, Gloss, Plastic, Pearlescent)
â–º Highly Customizable from appearance to performance and everything in between
â–º Draw whole mesh in Single Draw call
â–º Multiple Colors Blending with Fresnel
â–º Clear Coat realistic effect
â–º Cubemap and Real-time Reflections
â–º Metal Flanks
â–º Decals
â–º Support both Deferred and Forward rendering paths
What's Inside :
â–º Opaque Shader
â–º Transparent Shader
â–º Matcap Shader
â–º 1 High Poly Car (Interior + Exterior)(Triangles Count 1.401k)
â–º 35 Setup Rendering Scene
â–º 4 Environment Scene
â–º 5 HDR Environments and Studios Cubemaps
Also Contains :
â–º 2 Depth Of field Run-time tweak Scripts
â–º 1 Real-time reflection Scripts
â–º 1 Free Rom Camera Script with easy customization
Other Features :
â–º Full control over Reflection (Intensity,Strength,Fresnel Shade,Blur,Color)
â–º Full control over Real-time Reflection (Update Interval, Time Slicing, Intensity, background, offset, Resolution, HDR Mode, Reflection background, cullingMask, clipping Plane)
â–º Full control over Flanks (Pattern, Color, Visible Distance, Spread)
â–º All Color Used in workflow are HDR
â–º Compatible with All platforms.
â–º Full source code included.
Our Roadmap :
► Fully real-time reflection (✔)
► Matcap shader (✔)
► Transparent shader (✔)
► Opaque shader (✔)
♦Important♦
Shaders are optimized for mobile, but example scenes are using Image Effects which may not work on mobile devices.
If you are getting error or the image effects are not working please import Post Processing Stack
Changes 2.8
â–º Fixed! Reflection property name error
â–º Fixed! Matcap Final error
â–º Fixed! Clear Coat Layer Strength Bug
â–º Updated ! Fresnel System
â–º New ! Completely Separate systems for Normals , Metallic , Smoothness/Glossiness
â–º New ! Studio Scene
â–º New ! Scenes *to demonstrate Runtime changes
Contact us if need some help or you want a custom shader