Kobra Game Studios This is sports race car. It is made up of 9,974 triangles (5476 vertices). I've also included 3 seperate LOD versions of the model all set up in the prefab (using the LOD group component)
LOD1 has 5305 triangles (3012 vertices)
LOD2 has 2748 triangles (1657 vertices)
LOD3 has 1243 triangles (829 vertices)
The car comes with three separate materials
1) Main body (diffuse / normal / gloss map)
2) Windows (diffuse / alpha)
3) Rims (diffuse / normal)
I've also included an extremely lowpoly mesh to be used as a collider.