MK Glass is feature rich refractive shader, which lets you create glass materials within seconds. It is compatible with the Built-in Render Pipeline.
Demo: Web GL 1 --- Web GL 2 --- Android APK --- Windows Zip
Questions, bug reports, feature requests, feedback or just to say hello:
Feel free to get in touch via support@michaelkremmel.de.
- shader handles used resources automatically
- unified material editor
- shared frame buffer grabbing for optimized performance: All glass objects share a grabbed texture instead of grabbing it for every single object (disables multi refraction)