Update Reporting
Notification
Updated to 2019.4.8 or later version.
The existing version of 2017.1 or later is no longer supported.
Update v1.7.2 - Fix Strafing Move Animation Sets watch animations
However, do not refer to the animation blend in this video.
I will prepare and upload a blend animation video made of the Unity project later.
Update v1.71 : Fix the "root" rotation value of the RootMotionNode
Fixed an issue that rotates 90 degrees when RootMotionNode is set to "root".
<Inspector – Animations – Motion – Root Motion Node – Set from None to Root>
Update v1.7 : Added Strafe Movement End Set & 180Turn Walk video1.7
Update v1.6 : Added WallRun_Hold Set & 8Way Strafe Movement Start Set video1.6
How to transfer animations used the motion builder tutorial video
Update v1.5.1 : Modified root motion files(Root bone Y-axis & Rotation)
Update v1.5 : Added 90,180 turns in place & Start Walk,Jog Animations video1.5
Update v1.4 : Added WallBoostDash, WallClimb, WallJump Animations video1.4
Sharing Animation with Unity Humanoid tutorial video
Update v1.3 : Add 90Arc,180Turn Movement Animations video1.3
Change file management style & Reset Humanoid T-Pose Unity Preview
Update v1.2 : Added Escape Type, 8way BoostDash Movement Animations video1.2
Update v1.1 : Added Jump Type of Parkour Action (HandSpring, TurnHandSpring, RackSpring, AirRollJump)video1.1
Update v1.0 : Added 8way movement Animation files (Jog, Run, Boost, Stop Set)video1.0
Animation Configuration
Part1. Movement Type Animations
Part2. Escape Action Type Animations
Part3. Jump Action Type Animations
Part4. Attack Action Type Animations
Part5. Collision Reaction Type Animations
Part6. Wallrun Type Animations
Product information
Character is setup with Humanoid configuration and it included 5 finger bones and twist bones of shoulders, arms and legs.
All animations are neatly organized in the scene so that you can easily find them part by part.
Most of the animations provides both root motion and in-place motion, with the exception of some motions divided by need.
The promotional video's model is not included as an asset in the actual runner package, but a dummy model with exactly the same skeletal structure, naming, and size replaces it.
Most of the animations provides both root motion and in-place motion, with the exception of some motions divided by need.
The promotional video's model is not included as an asset in the actual runner package, but a dummy model with exactly the same skeletal structure, naming, and size replaces it.