Easily convert your Shuriken particle systems into
high-resolution spritesheets AND/OR single-texture sprites!
â— Create NEW assets!
â— Multi-select and nesting is supported.× â°â° DOCUMENTATION â±â± × For previews, support, suggestions, and general discussion for this asset, check out the
official Unity forum support thread!× â°â° UNITY FORUM SUPPORT THREAD â±â± × Simply select your particle system(s) and a camera, setup the output resolution, frame sizes, and simulated duration, and that's it! NOTE: It's important that to get perfect colour transparency your particles use alpha blended shaders. Transparency with colours for particles with additive shaders can only be approximated using the built-in controls. If you're using a particle system with just additive shaders, you can disable transparency to preserve colouring and use an additive shader with the output spritesheet. This will re-enable full transparency (black == 0.0).
Because you choose which camera to render with,
you have the option to add in post-effects such as BLOOM, BLURRING, and MORE using any image effect!â— Suitable for both
2D and
3D effects.
If you'd like to see examples of how this tool has been used, please check out my particle system packages:
- Ultimate VFX
- Inferno VFX (FREE)