XML is a handy format for communication between your game and a webserver.
Handy as it may be, it is still a lot of work to convert XML data into usable objects in your game. SimpleXML deals with all this headache for you.
-
import XML-
export XML-
uses Hashtables and ArrayLists-
easily retrieve single nodesImports any XML string into Unity at runtime. The results are formatted as a hierarchy of plain Hashtables and ArrayLists. And it doesn't throw exceptions the very second your XML isn't 100% according to standards either. Missing double quotes and missing closing tags will be forgiven when posssible.
No fancy stuff, no nonsense, just an Importer and a few handy extensions to the existing C# Hashtable and ArrayList classes to easily retrieve information from the data hierarchy.
Import an XML string:
myHashtable = SimpleXmlImporter.Import(jsonString);
Export an XML string:
string xmlString = myHashtable.XmlString();
Query the hierarchy
Hashtable bookInfo = myHashtable.GetNodeWithProperty("Author", "George Orwell");
All source code is included and written in C#. There are no DLL's or hidden stuff.
Like all other
Orbcreation packages, it has
online documentation.
Version 2.0:
Rewritten importer to make it 2x faster and more tolerant for XML format errors
Version 1.03:
Added handy functions to access Hashtable and ArrayList members
Added string conversion functions
Added simple example of procedural gameobject creation based on xml file