You need a way to show effects on your character model such as damage, bullet holes, scratches, stains, dirt and more. Skinned Decals will allow you to add impressive decals to your characters during gameplay (and editor) with ease, just one line of code.
The system does not require the skinned mesh to have any colliders, the decals are placed according the mesh data.
The mesh based solution allows flexibility in shaders, for example it is possible to use Tesselation to enhance the depth of the effects. Skinned decals will also perfectly follow the animation of your model.
Sample character, bullet hole decals and shaders are included!
FEATURES
- Run-time generation (with optional multithreading)
- Does not require colliders
- One line of code to add decal
- Supports characters composed of many skinned meshes
- Atlasing, draw many decal types with one draw call.
- Option to add decals to character in the editor and save mesh for later use.