[Website, Documentation, Forums][Discord Server]SLATE is the most efficient, easy and intuitive sequencer for creating cinematic or gameplay cutscenes in Unity, full of unique features and an artist friendly UI/UX for achieving the best workflow and results possible within a lesser amount of time.
SLATE will help you achieve your creative vision without the hassle, in a familiar linear track-oriented realtime editor, inspired by software like Adobe After Effects and Premiere right inside Unity.
Feature Highlights-------------------------------------
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Take Control with unparalleled Realtime Scrubbing, Editor Preview and deterministic Layer-Based sampling.
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Direct cutscenes with an intuitive camera Shot System, while making moving shots without a hassle. Create transitions, automatic blend in/out of gameplay and render from a single consistent Render Camera, thus keeping all image effects like Color Correction or AO applied the same.
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Compose moving camera shots without keyframes, by utilizing the new Dynamic Shot Controller features.
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Animate anything within a familiar Curve Editor and manage animation keys easily, within an intuitive DopeSheet Editor.
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Animate action clip parameters directly within the clips, in a similar fashion to animation software like After Effects and achieve much more in less time.
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Work with Auto-Keying or Manual-Keying modes similar to most animation software.
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Visualize and edit animation Motion Trails directly within the 3D Scene View.
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Playback Animation Clips on top one another, utilize Avatar Masks, or smoothly cross-blend between them, using an advanced layer-based Animation Track system. Both Legacy & Mecanim Support.
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Take Advantage of direct Mecanim Animation Clip playback without the need to create a Controller, while also using animation re-targeting, root motion and IK.
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Playback Audio Clips while taking advantage of Unity's audio mixer for finer control and applied effects.
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Playback Video Clips with the all new Video Track.
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Utilize a variety of action clips included for animating lighting, time, fog, particles, 2D sprites, facial expressions, head look-at, IK, subtitles, image overlays, pathfinding and much more with full scrub control and realtime editor feedback.
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Work with Virtual Actor References and prefab actor instances automatically and without a hassle.
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Reuse made Cutscenes by animating actor properties and clip parameters in local Cutscene Space.
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Utilize the new Alembic Track, importing alembic files and for creating high-end Unity cinematics.
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Render to PNG, EXR or MP4 files along with Render Elements in editor or in runtime.
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Organize and re-organize cutscenes with Time Sections, or use SubCutscenes similar to After Effects PreCompositions.
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Play cutscenes in any way possible. Once, Loop, Ping Pong, forwards, backwards, a specific section, or any combination within these words.
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Extend and create custom action clips with ease, using a clean and well documented API.
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Publish to all platforms.•
Full Source Code Included.•
VR Supported.•
And much more...Available Integrations:-------------------------------------
• NodeCanvas.
• FlowCanvas.
• Dialogue System for Unity.
• Adventure Creator.
• Playmaker.
• SALSA.
• Spine. (Realtime Preview)
• LipSync. (Realtime Preview)
• FinalIK. (Realtime Preview)
• CaronteFX. (Realtime Preview)
• Alembic Importer. (Realtime Preview)
• Post Processing Stack v2. (Realtime Preview)
• More to come...
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