SoundToolKit is a state-of-the-art audio engine using the newest scene scanning methods. It enables creation realistic spatial sound in 3D environment, providing the best auditory experience.
SoundToolKit is based on real-time simulation of acoustic phenomena that occur in real life due to geometry and scientifically measured materials used in particular scene.
Thanks to advanced degree of automation, SoundToolKit allows game developers to shift their attention to more crucial matters while getting immersive, dynamic 3D sound generated out-of-the-box by a dedicated audio engine.
SoundToolKit comes with a multitude of features.
Various types sound sources:
- Spatial Source
- Ambient Source
- Streaming Source
- Spawnable Source
Over 100 predefined acoustic materials:
- wood
- glass
- ice
- water
- concrete
- cotton
- do we have to list them all?
*NEW* Custom materials can now be created for even more configuration.
Simulated acoustic effects:
- reflection
- absorption
- diffraction
- diffusion
- transmission
- sound attenuation
- reverberation
*NEW* Effects are now assigned per sound source granting absolute control.
Set of tools to customize the environment:
- sound paths visualization
- enable/disable acoustic effects
- diagnostics facilities
- enable/disable obstacles
- and more
To use SoundToolKit you need a PC with Windows OS and CPU with AVX support.
*NEW* There is now a dedicated training course available. It goes in-depth into how to work with SoundToolKit efficiently and effectively. You can get it at a 5$ discount using this link.
This free Demo version allows to create only one Sound Source with one Playback. To get the full version click here