Kobra Game Studios This is a highly detailed car used in 3rd person racing games. The interior is modeled, but not as detailed as the exterior.
It is made up of 9,108 triangles ( 5083 vertices ). I've also included 3 seperate LOD versions of the model all set up in the prefab (using the LODgroup component).
LOD1 has 4767 triangles ( 2768 vertices )
LOD2 has 2353 triangles ( 1365 vertices )
LOD3 has 553 triangles ( 327 vertices )
The car comes with three separate materials:
1) Main body ( diffuse / normal / gloss map )
2) Windows ( diffuse / alpha )
3) Rims ( diffuse / normal )
I've also included an extremely lowpoly mesh to be used as a collider.