Version 1.1.92D and 3D starfields (except 3D warp) are no longer geometry shaders. They should now work with majority of devices.
[Homepage][Documentation]Starfield Shaders is a Unity asset that contains starfield assets and other transparent/space effects for 2D and 3D projects. Shaders are custom made vertex/fragment or geometry shaders, designed for performance. I also provide powerful yet simple to use scripts. Minimal to no coding is required on the user's part.
The 2D starfield version has the
parallax effect. The parallax scrolling effect is calculated in the shader.
All shader calculations are done without textures (no texture sampling) and mainly in the vertex/geometry part. Properties can be changed in real-time, meaning that the shaders can also be animated if needed.
MeshesPlanes (2D) and spheres (3D) are generated through code and can be generated in-game. They contain colors and noise values instead of real UV coordinates, for performance and simplicity in shaders. One mesh can provide more than
20000 stars per starfield.
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[Homepage][Documentation]