Key features
• Lush wind animations
• Per object and per vertex color variation, breaks up visual repetition
• Easy to use interaction system. Bending and flattening through trails, meshes, lines or particle effects
• Sun light translucency rendering
• Color blending with terrain surface (supports tiled setups and mesh terrains)
• Perspective correction, for optimal coverage when viewed from top-down
• Angle fading, fades out faces not oriented to camera
• Includes several grass/flowers models and textures designed for mass placement.
Performance
• SRP Batching compatible
• Physically-based or simple shading mode (similar to the Lit and Simple Lit shaders)
• Expertly crafted hand-written shader, for optimal efficiency.
Compatibility
Compatible with, and designed for PC/Mac/Consoles. Not suitable for mobile platforms.
One-click integration for Vegetation Studio/Pro, Nature Renderer, GPU Instancer, Curved World 2020.
Limitations
• Not a grass placement/render tool (documentation includes tips)
• Static batching will break per-object randomization