This package provides a highly optimized implementation of the Boid Flocking algorithm. You can use this to simulate realistic schools of fish, birds, bees or even alien fighter craft!
It is a multithreaded implementation, which can easily simulate 50000 boids at interactive frame rates on a modern CPU.It optionally integrates with Unity physics, so the swarm will move around obstacles. You can also reposition the swarm's focus point, allowing you to move the swarm around a scene.
Object and floor avoidance is now supported, as well as control of particle systems, transforms and rigidbodies.
Support:
support@differentmethods.com