Triangular Pixels Need fast, accurate physics?
The Technie Collider Creator lets you quickly create accurate colliders for the most awkwardly shaped objects.
Simple, Intuitive Workflow
Just select your object and start painting what you want your physics hull to contain. Add as many hulls to an object as you need to get the accuracy your game requires.
Or select all faces and just use our automatic hull generation! Mix and match to get exactly what you want.
Of course, prefabs are supported!
Handles Tricky Objects
Because it's entirely user driven, tricky objects are no problem. Make robust colliders for hollow objects, spindly objects, arches and other awkward shapes easily.
Zero Overhead
No components needed in your final game - just nice accurate colliders generated in the editor for you to handle how you want.
Fully Configurable
Supports convex hulls, boxes and spheres for the best fit. Then rapidly set up your colliders with physics materials and triggers.
New Updates!
Mix and match automatic hulls and user painted hulls!
Box Colliders can automatically rotate to fit geometry!
Try out our 'Face' feature. Create solid colliders from flat faces or triangles. Great for Quads.
Support for SpeedTrees
'Span from Selection' and 'Generate Colliders from Selection' - intelligently and very quickly generate box colliders for multiple selected objects. Perfect for rapid collision markup in levels.
Asset uses V-HACD under BSD-3 license; see Third-Party Notices.txt file in package for details