The shader fixes the problem of stretched and distorted textures on slopes of a standard terrain. It uses the
triplanar texturing technique instead of planar UV mapping. It gives smooth and detailed textures on vertical surfaces. The shader is easy to use with Unity terrain.
*** The shader supports 'Draw Instanced' in the new Unity terrain ***The package includes:+ a terrain material for desktop (SM 3.0),
+ a terrain material for mobile (SM 2.0),
+ an example of a terrain with the material applied,
+ a short manual.
* the technique is more computationally expensive than the standard terrain texturing.