Texture Adjustments is a texture editing and manipulation software. Allowing users to crop, resize and adjust textures in
editor and
runtime using GPU accelerated ultra fast filters.
The tools within
Texture Adjustments make it possible to edit both individual textures as well as large batches of files.
Texture Adjustments comes with a big library of filters, that can be used individually or mixed together in any combination for creating unlimited texture variations.
Check video tutorialsSupported adjustments:
• Hue/Saturation/Lightness
• Brightness/Contrast
• Levels
• Blur Gaussian/Directional/Grainy/Average
• Edge Padding
• Noise
• Pixelate/Mipmap
• Sharpen
• Color Space
• Grayscale
• Threshold
• LUT
• Color Overlay (24 blend modes)
• Color Replace
• Watermark
• Gradient Ramp
• Channel Import/Swap/Invert
• Image Flip/Tilling/Offset/Rotate
• Crop by Alpha, Color and Custom Rect
• Edge Extend
• Split (by grid)
• Gradient generator (Linear, Radial, Diamond, Angle)
• Noise Generator (Gradient, Pixelated, Simple)
• Shape Generator (Circle, Ellipse, Triangle, Rectangle, NGon)
• Texture Bombing
• (more to come)
Builtin
Resize Pro and
Encode Pro.
Have questions?
ForumNote:
• Scripts are packed in dll.
• Even adjustments calculation are GPU accelerated they shouldn't be used in every
Update() - do not forget that it's still a texture (huge amount of data) calculation.
• Supported Unity versions: 2017.4.10 -> 2019.3