Matija Videković A powerful tool that can be used to slice, break, section and extract meshes. Written in C# it provides a few basic examples for you to get started. The base scripts facilitate the mesh triangle separation through handlers. A few basic handlers are included. Later on you can make your own, more complex handlers.
* Can work both on convex and non-convex meshes
* Calculations can be offloaded onto a worker thread leaving your FPS intact (non-convex meshes)
* Multi-threading increases the speed of non-convex mesh calculations
* Proper tangent, normal and uv mapping
* Editor slicing