Leave everything to chance!WebsiteDocumentationAPIForumChangesDemoWebGLThis is the first asset that gives you the chance to generate real- and not just pseudo random numbers like Unity does.
Generate random numbers, sequences and strings just as simple as the normal Unity random.
Why use True Random?
True Random can generate “true random†numbers for you and your application.
The randomness comes from atmospheric noise, which for many purposes is better than the pseudo-random number algorithms typically used in computer programs.
People use True Random for holding drawings, lotteries and sweepstakes, to drive online games, for scientific applications and for art and music.
How does this differ from Unity Random?
Perhaps you have wondered how Unity can generate randomness. In reality, random numbers used in Unity are pseudo-random,
which means they are generated in a predictable fashion using a mathematical formula.
This is fine for many purposes, but it may not be random in the way you expect if you're used to dice rolls and lottery drawings.
Features:Generate true random• Following
data types can be generated randomly:
â—¦
Integers,Â
Floats &
Sequences â—¦
Strings â—¦
Vector2,
Vector3 &
Vector4• Extension methods for vectors to generate
Colors and
Quaternions•
Export the generated
results as text file
Documentation & control•
Test all
random generators within the
editor• Powerful
API for
maximum control• Detailed
demo scenes• Comprehensive
documentation and
support• Full
C# source codeCompatibility• Supports
all build platforms• Works with
Windows,
Mac and
Linux editors
• Compatible with
Unity 2018.4 - 2021.1•
C# delegates and
Unity events• Works with
Online Check•
PlayMaker actions
Important:Random.org is the API-provider and therefore a connection to the Internet is needed to generate true random numbers.If no connection is available, the standard PRNG will be used.
Available in the following bundles for a reduced price:•
Essential Tools Bundle•
All Tools Bundle