wemakethegame motion capture is boring!!
Attack timing is more dynamic for game.
Two Sword Animation Set(30)
1. ATTACK_KICK_01
2. ATTACK_01
3. ATTACK_02
4. ATTACK_03
5. ATTACK_04
6. ATTACK_05
7. ATTACK_06
8. ATTACK_07
9. ATTACK_08
10. B_FALL
11. B_JUMP
12. B_MOVE
13. B_SIDESTEP
14. B_IDLE
15. B_WALK
16. DASH
17. DEAD
18. DEFENCE
19. DOWN
20. F_ATTACKED
21. F_SIDESTEP
22. IDLE_SPIN01
23. L_ATTACKED
24. L_SIDESTEP
25. LIE
26. MODE_TRANS_B
27. MODE_TRANS_N
28. N_RUN
29. N_WALK
30. N_IDLE
*3D modeling - not include,
Only Animation Set
support email : contact@wemakethegame.com
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Notes on purchasing multiple wemakethegame assets:
Assets from the past use the same GUID, so there is a possibility of asset package conflicts.
We'll show you how to bypass them.
(*There is a possibility of crashing when importing directly from the Asset Store.)
1. Create a new project, download and save an asset.
2. Import it into your project.
3. For other projects, create a new Unity project and import it into your project.