UV Mixxer is a replacement for Unity Standard and Diffuse terrain shaders.
Its purpose is to reduce texture tiling effect and provide much better and smooth terrain textures, especially at large areas where texture tiling is very visible and breaks immersion. It is realized by blending base texture with its larger variant (with modified UV values) and adding noise to the result. Optionally - triplanar mapping may also be used.
This leads to a great looking, realistic terrain without repeating and stretched textures - it's a great tool for both procedural or predefined terrains.
Works out of the box - just download, apply material and done! No need to change your workflow or recreate terrain.
Features:â— Controllable mixing strength
â— Mixes UVs of albedo and normal map textures
â— Adds customizable, real-time noise to reduce tiling even more
â— No additional textures required
â— Works as Diffuse or Standard shader
â— Supports triplanar mapping - no more stretched textures on slopes!
â— Great for procedural terrains
â— No significant performance loss
â— Works on mobile devices (although "noise" feature might be a little heavy on performance)
â— Very easy workflow - just assign material and done
â— Intuitive material editor and detailed documentation included
â— Compatible with
Map Magic (and probably other terrain assets as well)
FORUM THREAD