Take your game audio to the next level with Volumetric Audio. With just a few clicks you can turn your point audio sources into fully volumetric ones that emit from any kind of shape!
💡 Easy To Use ― Explore the numerous demo scenes, and get going in just a few clicks. All components follow Unity’s inspector design style, has intuitively named settings, and includes detailed tooltip text. If you're a programmer then full C# source code is also included, allowing you to create and modify anything you like!
💡 Long Term Support ― Volumetric Audio has received updates for over 6 years. Thank you to everyone who has rated, reviewed, and provided feedback so far!
💡 Optimized ― Enjoy high performance volumetric sounds. Each component has been heavily optimized, giving you minimal performance impact.
💡 Volumetric Shapes ― Allow you to emit sound from boxes, spheres, capsules, and even custom meshes.
💡 Compound Shapes ― Allow you to make complex shapes from multiple simpler ones, so you can create any kind of shape you like.
💡 Hollow Shapes ― Allow you to emit sound from the hollow shell of boxes, spheres, capsules, line paths, and custom meshes.
💡 Mesh Baking ― If you want to emit sounds from a high poly mesh then you can bake the volumetric mesh data for maximum performance.
💡 Occlusion ― Allows objects in the way to block your sound volume, increasing the realism and immersion.
💡 Audio Reverb Zones ― Easily make these volumetric too, for truly atmospheric scenes.
💡 Rotating Doppler ― Experience the doppler effect from rotating volumetric sounds as they pass by the camera.
💡 Whizzing ― Allows you to hear sounds only if they pass close by your ears, like whizzing bullets.
💡 Integration ― Works great with RT-Voice PRO, Radio PRO, and DJ PRO.
Thank you for reading ❤️