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DescriptionOptimized vertex animated wind shaders fit for low poly style props with global and detail motion, color gradients, vertex color, and base map support. Customize the look and feel of your objects with over 30 parameters. All shaders are built with
Amplify Shader Editor, with feature toggles for easier usage and performance. The gradient and motion masks can be set to vertex positions, vertex colors or vertex alpha, making the shaders compatible with any low poly asset on the store.
Compatibility Polyverse Wind supports the following Render Pipelines:
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Standard Render Pipeline 2019.1+â—
Universal Render Pipeline 7.2.1 - 10.2.2 Polyverse Wind has integration with the following 3rd party tools:
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Amplify Shader Editor - Full shader editing support
Featuresâ— Highly customizable with over 30 parameters
â— Highly optimized GPU vertex animation
â— Batching support to minimize drawcalls!
â— Zero global shader keywords used (Unity 2019.1+)
â— Demo scene and assets included
â— Standard Lit and Simple Lit shaders
â— Forward and Deferred support
â— VR, Perspective and Orthographic support
â— Universal Surface Options support
â— Opaque and Transparent render modes support
â— Front, Back, and Double Sided cull modes support
â— Alpha, Additive and Multiply blending support
â— Alpha Cutout support
â— Global and Detail motion support
â— Simple Turbulence support
â— Vertex Position or Vertex Colors mask support
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NEW! Color Mask Support for leaves masking based on the albedo color when the Detail motion is used
â— Vertex Color, Base Color, and Gradient Colors support
â— Vertex Position gradient mask support
â— Base Map support
Limitationsâ— SM2 devices are not supported
â— Normal and Metallic Smoothness maps are not supported
â— Universal RP requires Unity 2019.3+
â— LWRP and HDRP are not supported
â— Scalable Ambient Obscurance is not supported in Forward Rendering
â— Dynamic objects are distorted when using extreme wind settings
Disclaimer Compared to the Vegetation Engine, Polyverse Wind offers a cheap and simple wind solution for low poly meshes. Unlike the Vegetation Engine, the prefab conversion is not automatic, manual setup for meshes and materials is required!
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